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Guide
Semester
Subject
Student Name
Yug Dudhara, Mohit Pandharkame, Aashka Trivedi
Foundation Studio
I
Ar. Rishi Vora, Ar. Anisha Mehta
Studio Conductors
Ar. Anisha Mehta, Ar. Ronak Savla, Ar. Devayani Deshmukh Upasani, Ar. Mythili Shetty, Ar. Neha Panchal, Ar. Parnavi Karandikar, Ar. Rishi Vora, Ar. Shivani Mehta, Ar. Yagnik Bathija

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The project was aimed to transform a virtual app into an interactive space. The structure, designed for the app, Nike run, is a pavilion that sustains human interference. The pavilion design uses the two main functions of the app, Guidance, and Sampling, as cue words.

The periphery of the structure comprises louvers that create shadow patterns on the base and thus serve the purpose of sampling via light. The form is such that the entry and exit are not visible. In that case, what guides is the light entering the structure and the form itself. The structure demands public interaction, and thus, the site selected for installation is Mumbai's Marine Drive.

Sanstroll - the interactive walkway

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